Set FSM string action

Used to set a string value. On a FSM, click on the bottom-right “Action Browser” button. Choose “Set fsm string” action. Input the variable name that you want to set up in “Variable name”. Input the wanted string in the “set value”. Even if this action seems to be self-explanatory, there is a huge mistake […]

Create a global event

Create a Global Event In the FSM window, go into the Tab “Events”. At the bottom write onto the “Add Event” input, the name of your event. Then you have created a new Event. To make it global, meaning that the event can be seen by other FSMs in other gameObjects, just check the little […]