Create a Global Event
In the FSM window, go into the Tab “Events”.
At the bottom write onto the “Add Event” input, the name of your event.
Then you have created a new Event.
To make it global, meaning that the event can be seen by other FSMs in other gameObjects, just check the little box on the left of its name.
All the transitions between states are triggered by events.
Global events allow you to trigger states of other gameObjects