Setting up Unity with Playmaker

estimated time : 5mn
ingredients needed : Unity / Playmaker

Detailed Steps


00:00 Launching Unity

This step is pretty simple, assuming you’ve already installed Unity, right?
You choose to set up either a 3D asset or a 2D one, depending of your choosen project.


00:10 Importing & installing Playmaker

First of all you have to import the Playmaker component from the Unity Asset store. It’s a paid component, yes. As mentioned in the introduction, you should be willing to pay for some components if they’re able to shorten your amount of work.

Playmaker is a great tool that’ll free you from worrying about building complex Finite State Machine (FSM). Only you’re not rely on it too heavily (more on this, here).
In addition,a little word about this installation : you first have to download it, import it, then you’ll have to launch again an installation operation that’ll import the extracted components. You’ll sometimes even get a big scary warning message about an API update that can potentially put a huge mess into your project, but at this stage of progress, the risk of messing with your project equals to none 🙂 .

01:45 Window layouts tweaking

Let’s arrange our workspace a little. Putting at the same level the game and scene view, and introducing our new playmaker window; where you’ll be able to view the FSM of selected objects.

Once everything is set, save this layout like this you can easily switch from your default design view, to this view when you’ll need to work on your FSM.

Finally, create some basic folders in your asset : Images (or sprites), Animations, Scripts,Scenes, Prefabs and Sounds are the most frequent ones that you’ll run into. Take note the the Resources folder will be an essential folder too, as you can load Assets directly from scripts.(more on this later).

A quick note
Having sorted directories in your asset folder is a good habit. You don’t want to spend hours of retrieving were your assets are.


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