estimated time : 2mn
ingredients needed : Unity
Just a quick explanation on how to import a 3d soccer ball in our scene using the built in asset store window.
00:00 Opening the asset store
If the Asset store window isn’t available, make it visible by clicking in the top menu Window/Asset Store.
00:08 Choosing the wanted asset
Now let’s search for a pretty soccer ball, in 3D please -as we’re working on a 2.5D game let’s be lazy- we can use a 3D ball instead drawing all the animation steps of a rolling ball by ourselves, we’ll just animate it with rotation effects later.
Search for soccer ball, or ball, and while we’re at it, only choose free assets, you wouldn’t want to lost all your funds with pretty AAA assets for a prototype. Save it for later.
00:26 Importing asset
After clicking import, we have a look at the asset directory that will be imported; for this one it comes with its own directories (meshes,textures..), but it comes with the directory Prefabs too. We already have our Prefabs dir, so in order to don’t loose our head with multiple clone folders, we just drag & drop the soccer ball prefab in our Prefabs folder, and then delete the Prefabs of the soccer original asset folder.
01:09 Using Prefab
Just drag & drop the ball from the Prefabs folder directly onto our scene. As usual don’t forget to reset its transform position.